Deployment Question

When deploying via a jnlp or using an applet, rather than the GameSettingsPanel what does everyone do?

Sorry if there's a wiki on this I missed.



Thks.

For WebStart and normal applications, it's best to use a configuration dialog. For applets you already know the resolution and the min bits you need for the buffers (stencil, alpha, depth) so there's no need for them to be configurable.

Is there a good example anywhere?

thks.

For Webstart you can use this as a base:



http://www.jmonkeyengine.com/index.php?option=com_content&task=view&id=57&Itemid=1 .

Furballz doesn't currently work. 

The output from the java console is:



java.lang.reflect.InvocationTargetException

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.sun.javaws.Launcher.executeApplication(Unknown Source)

at com.sun.javaws.Launcher.executeMainClass(Unknown Source)

at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)

at com.sun.javaws.Launcher.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

Caused by: java.lang.NoClassDefFoundError: com/jme/util/LoggingSystem

at com.jme.furballz.FurBallzGame.main(Unknown Source)

… 9 more





Any other suggestions? 

Thanks in advance.

i recently made a wiki entry about webstart: -> webstart step by step

But it doesn't answer your first question.


emanon said:

When deploying via a jnlp or using an applet, rather than the GameSettingsPanel what does everyone do?

Why not use GameSettingsPanel / LWJGLPropertiesDiaog or something similar for a webstart app?