Depthris [Release]

Hello everyone. Instead of spamming the Screenshot thread I will post updates on this topic

I now have floors working and made some minor improvements while I am tackling a few bugs. Then I can finally start going to UI and Levels (speeds)

Edit: name is now Depthris

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I added a slightly modified version of the outliner from the library:

https://library.jmonkeyengine.org/#!entry=24022%2F5246c9ac-3f4c-4a5d-9fb0-470eb4026246

The outlines allows the player to see the falling piece through the already placed pieces.

Also, the player can now rotate when the piece is hugging walls when possible.

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A bit of a fight on how to utilize properly Unity UI assets on Lemur but I am getting the hang of it now.
Also testing a skybox to add a space feel.

And a bug that needs to be fixed that happens sometimes when you clear multiple floors, lol

Edit: Bug is now fixed

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I’m impressed by your work.

Perhaps it’s just me, but when I read “JME Blocks 3D” I automatically think of Remy’s voxel-world library.

Is it too late to change the name of your project?

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It is not too late. It is a tentative title (or internal project name) as I am still developing the game. Once I am close to release I will give it an official name.

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I also think of a library :slight_smile: so it’s not just sgold

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Name changed :slight_smile:

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It’s an evocative name. I like it.

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It’s a much better, much less confusing name. A little tricky to pronounce but it’s unique and has instant SEO.

Nicely done.

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Testing the UI that indicates the floors that are not empty

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A new Blockout. nice work :wink:

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Added the option to use textures instead of colored blocks if anyone wants to.

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After some time and feedback from some people the following changes were made:

  • The floors bar was changed to a Danger bar that grows in percentage and changed color from green (ok) to red (uh oh)
  • There is a pause menu that allows to change volumes
  • There is a game over panel with the option to restart the game or go to main menu
  • there is a preview of the next piece using Render to Texture
  • Much more :slight_smile:
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I released an early access of the game on itch.io.

Working on other features now, like gamepad support in the meantime

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Gamepad support is now added and up on itch io.

It supports Xbox One/Series and PS4/5 controllers at the moment (what I have), and made some minor fixes here and there.

Working towards the Steam release will give info about it soon

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A trailer I came up with with my little knowledge of shotcut and some editing

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Congratulations on being able to release a finished product :clap:

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The game is coming to Steam soon

I am currently trying Steamworks4j to add leaderboards to it. and perhaps more integrations in the future

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Let us know how that goes!

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Will I be able to play it on Steamdeck?