Detail texture near camera

There is a setDetailTexture method in TerrainPage, but is there a way to set a detail texture that will only be rendered near the camera to make the texture less blurry?

See this screenshot of another test game:

The terrain near the camera is much more detailed and that is done with a gray texture that is blended on the terrain. Other than the detail texture on a terrainpage this is not visible at a certail distance and the effect is following the camera.

Can we do that on a terrain page in combination with texture splatting?