I have a cube, which I can select. When I right click it on the map, he moves to there (Like a RTS game).
I also have another type of cubes, called Obstacles.
Right know, I have the collisions being detected using GhostObjects. When they colide, the movement stops and it’s reset.
I want to implement an algorithm that works this way:
- Right click on map
- He analyses the path, and he’s going to colide, he doesnt walk (later on, I want to make him take a path around it).
Can I have any help? I can post here code if needed.
Thanks for help.