I'm using a VehicleControl created using a mesh created from a node that contains all the geometries that make up the vehicle. The issue I'm having is that I need to detect collisions between one part of the vehicle (one geometry) and other objects. When I use a PhysicsCollisionListener, it only gives me impacts between the entire vehicle node and other things. How can I make it so that I can detect collisions with just that part of vehicle?
For context, the object I'm talking about is a cylinder that represents a vacuum-like intake to suck up balls, and I need to detect collisions between that cylinder and the balls to collect the balls.
Thanks in advance guys.