Hey me again with another question.
How would I go about detecting if a joint is severed or not? And also, how would I detect what node this joint was attached too? I am making a snake composed of spheres, and I want it so that if a part of the tail gets severed from the head, it gets deleted to preserve cpu. Unfortunately I have no idea how to go about detecting this, let alone telling what node's joint it was that severed. Any advice?