missing the last frame/state in animation (main cause of the Jaime with big hand) – FIXED
constraints (IK, copy,…) and other modifiers not fully applied on bones – will try an other (heavier) approach like suggested by @nehon, and @Momoko_Fan
the blender addon sample animations of bone on “export” or when you switch viewport to “rendered”. The sampling is done by replaying every action’strips from every nla_track from every object.
I need help to test and find bugs, contact me if you’re interested.
Thanks, the main issues are listed in previous post, but don’t worry I’ve a lot of other issue.
I currently try TestJaime with xbuf vs .j3o and new issue pop (mainly a Y translation variation).
I’ll prepare (package the addon, upload jars, write/update docs and share TestJaime as a standalone), so you should be able to give a try with your model. The workflow is as friendly as I whish (blender freeze when create data). Anyway, I need feedback to improve.
attach the AppState4RemoteCommand to your Application
I you only want to use the loader for xbuf, Currently you have to net.alchim31.jme3:jme3_ext_remote_editor:0.2+ and exclude dependencies to io.netty:netty-handler
Contact me about any issues, comments,… I’ll try to reply ASAP.