I think I have looked at it, but only it seemed like basic making a geometry and attaching an unshaded material to it. Though now I went back to recheck and only one of the two set materials is an unshaded, the other being an SimpleGeom.j3md. Sounds like it may actually be it. THANKS MAN
Edit:
Uncaught exception thrown in Thread[jME3 Main,5,main]
RendererException: Shader failed to link, shader:Shader[numSources=3, numUniforms=1, shaderSources=[ShaderSource[name=assets/shaders/geom/SimpleGeom.frag, defines, type=Fragment, language=GLSL330], ShaderSource[name=assets/shaders/geom/SimpleGeom.vert, defines, type=Vertex, language=GLSL330], ShaderSource[name=assets/shaders/geom/SimpleGeom.geom, defines, type=Geometry, language=GLSL330]]]
Geometry info
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(0) : error C6033: Hardware limitation reached, can only emit 256 vertices of this size
It can only handle up to 256 vertices? Is this some sort of joke?