Differences between Unity and JMonkeyEngine?

I think I have looked at it, but only it seemed like basic making a geometry and attaching an unshaded material to it. Though now I went back to recheck and only one of the two set materials is an unshaded, the other being an SimpleGeom.j3md. Sounds like it may actually be it. THANKS MAN :grin:

Edit:

Uncaught exception thrown in Thread[jME3 Main,5,main]
RendererException: Shader failed to link, shader:Shader[numSources=3, numUniforms=1, shaderSources=[ShaderSource[name=assets/shaders/geom/SimpleGeom.frag, defines, type=Fragment, language=GLSL330], ShaderSource[name=assets/shaders/geom/SimpleGeom.vert, defines, type=Vertex, language=GLSL330], ShaderSource[name=assets/shaders/geom/SimpleGeom.geom, defines, type=Geometry, language=GLSL330]]]
Geometry info
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(0) : error C6033: Hardware limitation reached, can only emit 256 vertices of this size

It can only handle up to 256 vertices? Is this some sort of joke?

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IMO, it’s like comparing between Installing Ubuntu or Linux Mint vs. Installing Arch Linux.

One is easy but really limiting while the other can be complicated to set up but it’s SO much flexible.