I have a box geometry that has z = 0, i want to put 2 different textures on the 2 sides of the box. So the front has one picture, and the back has a different picture. How would I do this? Any help is appreciated.
You make a smaller box inside the first box and flip its normals, then assign the inner texture to it. Best do that in an editor and have bot the inside and outside on one uv map.
hamid14, a box with z=0 is quad right? you can try to use two quads, one for the front and one for back. regards andreas
thanks for the help guys, got it working