I have a model of a player. I want to make several players of the same model, but different textured for different player. What is the best (easier) way to do it?
In blender I have a model with UV texture and I export it in obj format. When I load it in jME3 it becomes darker than it is in blender’s render. It doesn’t change when I select shadeless option in blender. I want it to be like SimpleTextured material is used. Is there any way to fix it?
I’ve found a solution. I,ve exported my model in ogre format without material and used ColoredTextured material. I set my texture and white color. I think, may be my texture was too dark, but while rendering in blender it wasn’t.