Hi!
I have an blender object, thats quite difficult to import. When I’m directly using loadModel not all faces are drawn, which is because some objects seem to be polygons. If I export with “Triangulate faces” in blender, the loadModel script crashes. So I wrote an own .obj importer, where the model really looks exactly the same, and is compatible to all .obj files, as long as they use Triangulate faces. I didn’t really want to load the obj everytime, so I tried to save the resulting geometry/spatial to a j3o file, but when loading this j3o file I have 2 problems: 1) Some faces do not look the same (see screen) 2) the GlowMap is lost.
When I convert the *.blend file in SDK the glowmap is lost. When I convert the obj file in SDK I didn’t find a solution to add the glowmap until now. The object has the same “invisible” triangle like in the screenshot.
Quite interesting: When I select the *.blend file and select “Show model”, the glowmap is shown!
What can I do? Or is it better just to stay with the .obj? In this case, how can I add the .obj files to deployment? (They aren’t included in assets.jar)
The left object is the reimportet j3o, the right object is created by my .obj importer