DirectionalLightShadowFilter doesn't work in 3.2

FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(assetManager, 1024, 2);

Like this or similar code doesn’t work in-game. I mean it doesn’t cause any errors, it simple doesn’t work. But when I replaced Common\MatDefs\Shadow shaders by Beta-1 similar shaders, it seemed to work okay again as it was in 3.1 Beta 1.

do you reproduce the issue with the test cases?
TestDirectionalLightShadows for example?
I fixed a couple of issues some time ago

I get next result. Shadow Renderer works good and Shadow Filter not.

ok, gonna check this
You’re on windows?

Windows 7 x64