Hi! I’m trying export a cube with default material and uv coordinates from blender → directx → JMP.
I’ve got such error…
java.lang.NullPointerException
at be.stanhebben.x2jme.data.XDMaterial.toMaterial(XDMaterial.java:93)
at be.stanhebben.x2jme.data.XDMeshMaterialList.toMaterial(XDMeshMaterialList.java:57)
at be.stanhebben.x2jme.data.XDMesh.toSpatial(XDMesh.java:91)
at be.stanhebben.x2jme.data.XDFrame.toSpatial(XDFrame.java:63)
at be.stanhebben.x2jme.data.XDFrame.toSpatial(XDFrame.java:63)
at be.stanhebben.x2jme.XFile.toNode(XFile.java:144)
at be.stanhebben.x2jme.XImporter.load(XImporter.java:35)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:243)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:379)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:389)
[catch] at com.jme3.gde.core.assets.SpatialAssetDataObject.loadAsset(SpatialAssetDataObject.java:81)
at com.jme3.gde.core.assets.actions.ConvertModel$1.run(ConvertModel.java:63)
at java.lang.Thread.run(Thread.java:636)
Directx file (untitled.x):
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { //Cube_001 Mesh
24;
-1.000000; 1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
1.000000; 1.000000;-1.000000;,
0.999999;-1.000001; 1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;,
1.000000; 0.999999; 1.000000;,
1.000000;-1.000000;-1.000000;,
0.999999;-1.000001; 1.000000;,
1.000000; 0.999999; 1.000000;,
1.000000; 1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000; 1.000000;,
0.999999;-1.000001; 1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 1.000000;;
6;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;;
MeshNormals { //Cube_001 Normals
24;
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;;
6;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;;
} //End of Cube_001 Normals
MeshMaterialList { //Cube_001 Material List
1;
6;
0,
0,
0,
0,
0,
0;;
Material Material {
0.800000; 0.800000; 0.800000; 1.000000;;
1.000000;
1.000000; 1.000000; 1.000000;;
0.000000; 0.000000; 0.000000;;
}
} //End of Cube_001 Material List
} //End of Cube_001 Mesh
} //End of Cube
} //End of Root Frame
The directx importer is not supported by the core team, theres a link to the contribution thread in the plugin description, maybe the developer answers there.
ok, but what about obj? when i convert obj to j3o… i’ve got mirrored uv coordinates with light material. Only ogre is fully fuctional yet.
Yeah, as stated everywhere its the preferred import path.