Disable Collision for geometry/spatial


I’m working on a game and was wondering if there is a way to disable a specific piece of geometry from being recognized when using CollisionResults. Specifically, I’d like to leave the geometry visible in the scene, but make it unselectable when using ray casting to select spatials/geometry with ray casting.


*realized I typed ray casting twice in my last sentence and I don’t know how to edit it. Whoops :slight_smile:

How is your scene set up? Easiest way would be for it to not be in the node you are using for ray casting

Thats a good solution, for now I’ll just put everything that is selectable by the cursor to be in the same node and collide from there. Thanks!