Are you able to disable collissions between two dynamic nodes? So that when two particular nodes intersect nothing happens?
Yes, use ContactCallback registered at the physics space (getContactCallbacks().add) for this - PendingContact has an "ignored" flag.
Thanks,
Nice to see that Wiki coming along.
is there an easy way to convert a dynamic object to a static physic object? so that i can generate stuff on on the floor for example … and then walk over the generated as if its a static node?
I don't think that this is related to this thread. Please start a new one if you would like to continue discussion about dynamic->static.
A copy method would be handy for that. Currently there is no such method. But you can write them in your app. Maybe you want to contribute them afterwards.