Disable INFO Messages

Hello,



I always get these info messages. No error occurs.



INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform g_CameraPosition is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform g_WorldMatrix is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_VertexLighting is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_LowQuality is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_HighQuality is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_UseAlpha is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_LATC is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_UseMaterialColors is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_Minnaert is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_WardIso is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_UseVertexColor is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_VTangent is not declared in shader.

INFO [com.jme3.renderer.lwjgl.LwjglRenderer]: Uniform m_GlowColor is not declared in shader.



How to turn them off? Is it okay to turn them off?

Thanks.



Regards,

Equi

Recently we changed them from being warnings to being “infos” but they are still somewhat incorrect because nearly all of them are linked to defines so they really will never be declared in the shader.

So yeah it is definitely okay to turn them off … unless you’re creating a new material definition + shader they won’t be useful to you