Hi all i have a little problem i have a png file with a transparent Background, but when y render it i don’t get trasparent with other texture, but, the backgraund of the png file get the same as the backggound color seted up for the opengl background scene. i set up a jm3 file with
[java]
AdditionalRenderState {
Blend Alpha
Wireframe Off
}
[/java]
and in the fragment i have
[java]
gl_FragColor.rgb = m_Multiply_Color.rgb * AniTex.rgb;
[/java]
any clue on how to make this png texture full trasparent background on the fragment?
thanks in advance!!