Displaying a 2D image on the XZ plane


I’m trying to display an image (a map) essentially as a floating rectangle on the XZ plane.

I tried creating a Box-similar to the floor tutorial-which has almost a very small Y value resulting in a rectangle. I then applied my image as a Texture. This looks fine although the image colouring is off but that’s not the main problem- by applying the image as a texture will it be distorted? Because it has to wrap around the geometry?

I’m trying to display a map, so it is important that the image is represented accurately.

You can use a box. It will have a complete copy of your map on all six sides.

You can also use a quad and rotate it into the x,z plane.