Hi i’ve loaded a free model from a site,it was with textures but no armour,soo i made armour and animated it,now when i import it ,it says it has “more than 4 weights per vertex!” im not really good at this stuff (i dont know what its means at all ) but model gets distorted,suppose thnx to vertex stuff… any 1 know how can i fix it?
I use Ogre exporter
Animation get distorted only when i add bones,even 1 blows up every thing,and it gets distorted really badly seems a ball
I found a way to reduce it ,and now i get no report But i still has it distorted,any ideas on what have i missed?
Now i fexed size and stuff… made new bones new animation… still distorted arms… i simply cant get it…why its distorted? in blender it is fine…
Edit: This is assuming you mean it distorts when playing the animation. Not certain that’s what you meant, It also assumes you had applied the Location, Rotation, and Scale to your model.
More than 4 weights per vertex means that you have more than 4 bones that influence a vertex. I would redo your weights and make sure that each vertex only has weights for up to 4 bones. Also, I would make sure your location, rotation, and scale have been applied to your model beforehand as mitm said.
Oh and im using ogre exporter and i red part on ogre exportation,seems fine…
What i see its distorted all the time,and it actually play some animation all the time,walk stand… soo yes it might be animation… i dont know
Using others models is fine but they usually require some sort of fixing to make them work in Jme. In order for you to solve this and future problems you need to know the basics.
Damn i remake character,but each time i add bones it get distorted… i dont know why ,even 1 bone blows it up
i start think it might be size vs dimension,couse when i play whith it in blender it get distorted to a similar way,damn its a prob you get for be lazy and load some 1 alse models ,but im pretty bad at modelling soo…
Had a look. You gotta do this for the skeleton aswell as the model (if I am remembering correctly). Your location isn’t applied (ctrl+a → Location) on the skeleton, could fix it.
Had a look. You gotta do this for the skeleton aswell as the model (if I am remembering correctly). Your location isn’t applied (ctrl+a → Location) on the skeleton, could fix it.