Hello!
Noob question…
I use currently DiscreteLodNodes to implement DLOD. My question is, if there is an easier way to get this bahavior when I only want to change the texture and not the mesh. Could something like a DLODTextureState be implemented? Or is this already possible, and I'm just too blind
Thx!
Why would you want to change the texture?
Mipmapping already ensures that a smaller texture is used when you're further away.
That's why I wrote "noob question"
I was searching for ways for speeding up my application, so it seems that I have to look elsewhere…
Thanks llama!