DLOD - Texture


Noob question…

I use currently DiscreteLodNodes to implement DLOD. My question is, if there is an easier way to get this bahavior when I only want to change the texture and not the mesh. Could something like a DLODTextureState be implemented? Or is this already possible, and I'm just too blind  :smiley:


Why would you want to change the texture?

Mipmapping already ensures that a smaller texture is used when you're further away.

That's why I wrote "noob question"  :smiley:

I was searching for ways for speeding up my application, so it seems that I have to look elsewhere…

Thanks llama!