It looks like you can work with animated models by implementing AnimEventListener
just like the Hello Animation page demonstrates.
It looks like you can control spatials by implementing AbstractControl
just like the Custom Control page describes.
I’m wondering if the two can/should be used to manage the same object/spatial. That is, something like:
// Pseudo-code
class MySpatialControl extends AbstractControl implements AnimEventListener {
@Override
void onAnimCycleDone(...) { ... }
@Override
void onAnimChange(...) { ... }
@Override
void controlUpdate(float tpf) {
// TODO: What happens if we tell the model to start rotating *while* an
// animation is playing?
}
}
Here, what if I have code thats “playing” one of the model/spatial’s animations at the same time that the controlUpdate
method is trying to force it to rotate. Will jME3 rotate and play the animation, or does one override the other?