In the Custom Mesh documentation it says,
If you are modifying a mesh dynamically in a way which changes the model’s bounds, you need to update it by calling mesh.updateBound() and then Geometry.updateModelBound()
But, Geometry.updateModelBound() calls mesh.updateBound().
public void updateModelBound() {
mesh.updateBound();
setBoundRefresh();
}
So I only have to call mesh.updateBound() if I am not calling Geometry.updateModelBound(). Right?