I wanted a procedural texture tool that worked "sort of like werkkzeug" and which let me generate the textures at runtime.
- I extended this (http://www.andygibson.net/blog/news/jtexgen-procedural-texture-library-released/) to construct most of its objects from java.lang.String (the lib is safe! It's LGPL) - I still have about 30 - 40 operations I need to extend for exporting.
- I made a JME3 class that takes these strings and construct / cache procedurally at runtime.
- I then altered this (http://neotextureedit.sourceforge.net/) to preview and create the strings (that guy is under the GPL3 - sorry) (again; I'm still about 40 operations short)
I'm not worried about getting additional help (It's about 10 hours of work for me to finish) I'm wondering if anyone else would use it if I publish the lib changes / write documents.
I know sbook said that JMP has to be under a BSD license .... I don't know if that means my little LGPL library is unsuitable for Java Monkey Engineers.
Thread where editor was previously mentioned:
This is where I learnt to turn BufferImages into Texture2D:
This is the one outstanding bug: