Does Blender physics(like.. Soft Body...) can improted by JME3?

i wanna create wind animation. One Flag and One Wind.

This can be exported and improted by JME3 ??

not directly, the blender physics and jme physics work completely differently.



You may have some luck baking your physics to an animation in blender then importing that.

@thetoucher said:
not directly, the blender physics and jme physics work completely differently.

You may have some luck baking your physics to an animation in blender then importing that.

Thank you for your help.
But i Can understand what you mean...

http://wiki.blender.org/index.php/Dev:2.4/Source/Animation/AnimationBaking



That page is out of date of course, but you’ll at least understand what’s “animation backing” like thethoucher suggested. The performance of using it is way better than using physics calculation…

@glaucomardano

I read this reply now.

Thank you for your attention^^ I’ll read this post.