Does jMe use BVH trees?

Hey guys…



Once again, my interest in 3D is high enough to do some work (or at least ask questions)…



jMe uses a scene graph representation, including bounding volume objects.



My question is, does jMe use a BVH(*) model for its scene graph? And if not, would it be hard work to make it do so (for me - not necessarily in cvs… or svn if I even get to v2)?





You see, I'm interested in trying to get a 'real time' raytracer working… Yeah, I know, pipe dream. but I still have to ask…



thanks



–ebola





BVH = Bounding Volume Heirarchy

Yes it does. You only have to set the ModelBounds to your Mesh, then the Nodes calculate the correct Boundings automaticly