I’m implementing convex hull algorithm - given a set of points it returns a TriMesh.
It looks like this:
I want to draw edges of this solid (I don’t want just the wireframe - I want wireframe + material).
How to do it the easiest way?
You should be able to write a render pass that would accomplish that. Look at some of the render passes that come with jME to see how they function. I imagine you should be able to get from those what you want to do. If you get stuck, post your progress here and we'll help you out.
OK, thanks for the tip.