I have written a dynamic tile-loader. It contains an array of nine TerrainPage that are cycled, allowing the display of the terrain you are standing on, as well as the terrain on any tile immediately surrounding you.
It should look like this…
But it starts looking like this
The effect happens when you get too far into the second tile. If you look backwards at the first tile, all is well. If you continue going, it turns into that strange texture.
Is this a common error?
I believe thats related to a missing renderstate update.
Missing as in it's something I was supposed to put in and didn't or missing as in it's a bug in JME?
I understand what you mean. You were correct, and now it works. Thank you very much.