Hi all.
I’m sorry for my english, that is not good.
I’m new at jME and 3d modeling(blender).
I’m writing my course work and deside to write a simple game, I’ve read some tutorials and did well in learning blender.
I wank to mark my 3d objects edges like this.
I think it depends on render, because i didn’t find any in a texture settings in blender. As it is written in tutorials, we should manipulate render settings.
Is there any idea how to make it in jme3?
I think you’ll need full screen pass with an edge detection shader.
look at this article, there is a chapter on edge detection
http://www.labri.fr/perso/knoedel/cmsimple/data/pdf/gpushop_presentation.pdf
Thank you for an article, but I didn’t understand anything from it. I have found material in 3dsMax named ink. I wanted to do something like.