Hm, How have you added the VM option -XstartOnFirstThread?
Just inside the configuration for the run process - which wonât give me ANY output to the console but have a process running:
But I am not too sure if this needs to be transferred somehow to the gradle run process.
I noticed that once I add a normal map to a terrain, the lighting for the terrain changes when viewed in JMB
After a normal map is added to any texture slot, the lighting for that object changes like in the image on the right, and it becomes difficult to see the depth of a terrain. Is there a way to change this so its easier to sculpt terrains in JMB?
Iâm not sure that I understand the issue correctlyâŚ
I think I need to check it on macbook of some my friendâŚ
noâŚ
Nice to see someone of old respond, do you still contribute to the engine? Or are you more or less retired?
Hello guys !
I have adopted this project and i am now re-maintaining it, but unfortunately i failed to revive jmb-1.8.0.
The current re-maintained version is Jme3-SpaceShift Scene Editor 0.9.10 :
I have fixed some bugs relating to thread local objects, updated lwjgl2 dependencies and added some code improvements.
I will start a code improvement and bug fixes plan to get the project on a stable versionâŚi want to reach to the point where people can fork the project and build it themselves and add their own features ! I hope i can do it ! you are welcome to contribute !
Aims for improvements currently including but not limited to :
- Removing G-Analytics (which was not working).
- Removing Update checker and software update task (which is broken anyway).
- Removing groovy editor (no need to extra awesome stuff).
- Removing j3m text material editor (i think its the same as the groovy editor).
- Rebuilding a simple thread model that uses jme3 appstates or similar pattern.
- Please add things (bug fixes or things to remove thatâs non-functional) !!!
wow, nice to see it!
Updated to a new version 1.0-RM-Version
a re-maintained version :
Bug fixes :
- Fixed remove diffuse map layer_0 bug #issue.
- Fixed Scene Update locker (used to lock the scene updater while doing editor tasks) #issue, #issue
Whatâs new ?
- Refractory to use gradle.
- Updated jme3 dependencies to jme3.5.1-stable.
- Removed some useless libs.
- Moved the main repo with the editor dependencies to a separate organization :
There is a lot more to reach the goal, but i think a stable version is approaching with these major fixes.
Alright, here are some features to add to the milestone :
- Migrate to Minie (i decided finally because of the cryptic pthreads bug #14).
- Simple PBR/Lighting Shader nodes editor using the built-in jme j3sn.
- An Object
AnimComposer
Control for the new animation system (an attempt to add the new animation system was made before).