Empty scene stats, explanation needed

Greetings,

As the title said I’m perplexed by the number of vertices (920) and objects (16) in an empty scene, will someone please explain where are they comming from?

ps. Sorry if it is in the wrong section and thank you in advance for the answer

Well you see those fps and statistic display?
It is also rendered.

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Oh god… :facepalm: thank you very much. 920 vertices just seemed a lot and my brain couldnt make the connection to that gui. I have to work more on whats considered a lot in this type of programming.

Did I mention I’m grateful?

@Anty said: Oh god... :facepalm: thank you very much. 920 vertices just seemed a lot and my brain couldnt make the connection to that gui. I have to work more on whats considered a lot in this type of programming.

Did I mention I’m grateful?

Four vertexes per letter. One object per row… plus there are some dark background quads to make the text more readable.

I wonder whether we should have an option to remove adding the stats view counts to the stats view itself, and then set it on by default? I mean, do we really care about them? I sure don’t, they seem to just get in the way (especially on android development, where they typically take up half of my total object count. Although there might also be a counter-argument, as it’s clear that the stats view is taking up a lot of objects, and then you know you can get a massive performance boost by removing them). They also are generally only used in debug builds, so I’d rather see the actual stats the end user would be getting.

I’ve seen various similar posts to this now, which seem to cause confusion to new peeps.

To be honest i searched quite hard about an explanation in the forums before I made this post :google: sorry if it was answered elsewhere, but tbh I also think the stats shouldnt count themselves since they are disposed in the final builds and bloat the triangles by 400 units (but I cant tell if its a considerable amount with the given experience).

But they are objects in the scene and they are taking up performance. Not to mention that not counting them would be difficult. I don’t think it’s a good idea.