Enforcing RenderStates in TextureRenderer?

To speed up shadow map, we need to turn off most of the render states.

Is this supported now?

(Like the function AbstractFBOTextureRenderer.enforceState() in Ardor3D)



Thanks always.  :slight_smile:

Come to the dark side and use Ardor3d. :stuck_out_tongue:

renanse said:

Come to the dark side and use Ardor3d. :P

Thanks. I want to. But our project is about to launch.  :'(
I'm learning good things from Ardor3D. It's very good~~.
Anyway, I wonder if Ardor3D has all the functionalities of jme?