EntitySystem: How to represent entities in the SceneGraph

@polygnome said:
What about a potential server? A server might need to handle several hunderd players, several thousaned NPCs and even some more entities for others stuff.

Well, you should really try to decouple your ES from anything else.

Well, my es is ConcurrentHashMap [Long, ComponentsList]. So the server works could be done with it.

Ok, I removed all spatialControls from EntityManager. Now, spatialControls is independent stuff. Thanks for help.