Error in scene!

I just install the platform and I got an error in scene

(java.lang.illegalStateException: Function is not supported)

The whole stacktrace please.

Running on jMonkey Engine 3 Alpha 0.6

Extraction Directory #1: file:/C:/Program%20Files/jmonkeyplatform/jmonkeyplatform/modules/ext/

Extraction Directory #2: C:Documents and SettingsRamyle.jmonkeyplatform

Extraction Directory #3: C:Program Filesjmonkeyplatform

EDT: Creating OGL thread.

Using LWJGL 2.5

Display created.

Adapter: ati2dvag

Driver Version: 6.14.10.6490

Vendor: ATI Technologies Inc.

OpenGL Version: 1.5.4709 WinXP Release

Renderer: RADEON X300 x86/SSE2

Timer resolution: 1000 ticks per second

Caps: [ARBprogram, GLSL100]

Camera created (W: 640, H: 480)

Camera created (W: 640, H: 480)

Mouse created.

Keyboard created.

Audio effect extension version: 1.0

Audio max auxilary sends: 2

Camera created (W: 120, H: 120)

Child (BitmapFont) attached to this node (Gui Node)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (BitmapFont) attached to this node (Statistics View)

Child (Statistics View) attached to this node (Gui Node)

DesktopAssetManager created.

Seems like nothings wrong, do you get the error each time you start jMP or when you load a specific scene or what?

Seems like a bad graphics driver to me. OpenGL version is 1.5 but GL_SHADING_LANGUAGE_VERSION is set to 1.0.

Probably its assuming the OpenGL developer will use ARB_shader_objects but that’s not the case with jME3.

Anyways, since the video card itself supports shaders, you should be able to get it to work by updating drivers.