I’ve got this bug report from a user, but I have no idea of what it means “Bad compile” of a shader. The code works on my machine.
Many thanks!
Oct 26, 2015 1:41:37 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.1-PBRisComing-5213
* Branch: PBRisComing
* Git Hash: 2db5f77
* Build Date: 2015-09-25
Oct 26, 2015 1:41:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: LWJGL 2.9.3 context running on thread jME3 Main
* Graphics Adapter: null
* Driver Version: null
* Scaling Factor: 1
Oct 26, 2015 1:41:38 PM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
INFO: OpenGL Renderer Information
* Vendor: NVIDIA Corporation
* Renderer: GeForce GTX 560/PCIe/SSE2
* OpenGL Version: 4.5.0 NVIDIA 358.50
* GLSL Version: 4.50 NVIDIA
* Profile: Compatibility
Oct 26, 2015 1:41:38 PM com.jme3.asset.AssetConfig loadText
WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
Oct 26, 2015 1:41:38 PM net.java.games.input.DefaultControllerEnvironment getControllers
WARNING: Found unknown Windows version: Windows 10
Oct 26, 2015 1:41:38 PM net.java.games.input.DefaultControllerEnvironment getControllers
INFO: Attempting to use default windows plug-in.
Oct 26, 2015 1:41:38 PM net.java.games.input.DefaultControllerEnvironment getControllers
INFO: Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio Device: OpenAL Soft
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio Vendor: OpenAL Community
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio Renderer: OpenAL Soft
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio Version: 1.1 ALSOFT 1.15.1
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: AL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: AudioRenderer supports 64 channels
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
WARNING: Pausing audio device not supported.
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio effect extension version: 1.0
Oct 26, 2015 1:41:38 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio max auxilary sends: 4
SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
SLF4J: Defaulting to no-operation (NOP) logger implementation
SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.
Oct 26, 2015 1:41:47 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
WARNING: Bad compile of:
1 #version 110
2 #define FRAGMENT_SHADER 1
3 uniform sampler2D m_ColorMap0;
4 uniform sampler2D m_ColorMap1;
5 uniform sampler2D m_ColorMap2;
6 uniform sampler2D m_ColorMap3;
7 uniform sampler2D m_ColorMap4;
8 uniform sampler2D m_ColorMap5;
9 uniform sampler2D m_ColorMap6;
10 uniform sampler2D m_ColorMap7;
11 uniform float g_Time;
12 uniform float m_HitTime;
13 uniform vec4 m_GlowColor;
14 uniform float m_Sheet;
15
16 varying vec2 texCoord;
17
18 void main(){
19
20 if (m_Sheet == 0.0)
21 vec4 color = texture2D(m_ColorMap0, texCoord);
22 if (m_Sheet == 1.0)
23 color = texture2D(m_ColorMap1, texCoord);
24 if (m_Sheet == 2.0)
25 color = texture2D(m_ColorMap2, texCoord);
26 if (m_Sheet == 3.0)
27 color = texture2D(m_ColorMap3, texCoord);
28 if (m_Sheet == 4.0)
29 color = texture2D(m_ColorMap4, texCoord);
30 if (m_Sheet == 5.0)
31 color = texture2D(m_ColorMap5, texCoord);
32 if (m_Sheet == 6.0)
33 color = texture2D(m_ColorMap6, texCoord);
34 if (m_Sheet == 7.0)
35 color = texture2D(m_ColorMap7, texCoord);
36 /* color.a = color.r * 0.7f;
37 vec4 overlay = vec4(0.5,0.8,1.0,1.0);
38
39 //gl_FragColor = max((1.0 - ((1.0 - color) / overlay)), 0.0);
40 gl_FragColor = color * overlay;//
41 */
42 vec4 overlay = vec4(1.0,1.0,1.0,1.0);
43 gl_FragColor = mix(color, overlay, m_HitTime);//
44 //gl_FragColor = m_GlowColor;
45 gl_FragColor.a = color.a;
46 }
Oct 26, 2015 1:41:47 PM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main]
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=MatDefs/Anim.frag, defines, type=Fragment, language=GLSL100]
0(23) : error C1008: undefined variable "color"
0(25) : error C1008: undefined variable "color"
0(27) : error C1008: undefined variable "color"
0(29) : error C1008: undefined variable "color"
0(31) : error C1008: undefined variable "color"
0(33) : error C1008: undefined variable "color"
0(35) : error C1008: undefined variable "color"
0(43) : error C1008: undefined variable "color"
0(45) : error C1008: undefined variable "color"
at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1126)
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1153)
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1217)
at com.jme3.material.Material.render(Material.java:1255)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:568)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:302)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:831)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:731)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1030)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1086)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:260)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
at java.lang.Thread.run(Unknown Source)