Error loading water!

I was trying to create a normal waterborne, nothing new here.

public void initWater() {
	SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
	
	Vector3f waterLocation = new Vector3f(0, 10, 0);
	waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y)));
	viewPort.addProcessor(waterProcessor);
	
	waterProcessor.setReflectionScene(scene);
	waterProcessor.setWaterDepth(40);
	waterProcessor.setDistortionScale(0.05f);
	waterProcessor.setWaveSpeed(0.05f);
	
	Quad quad = new Quad(400, 400);
	quad.scaleTextureCoordinates(new Vector2f(6f, 6f));
	
	Geometry water = new Geometry("water", quad);
	water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
	water.setLocalTranslation(100, 0, 100);
	water.setShadowMode(ShadowMode.Receive);
	water.setMaterial(waterProcessor.getMaterial());
	rootNode.attachChild(water);
}

But when you run the above code I received the following error:

UnsupportedOperationException: No default technique on materials ‘Simple Water’ is supported by the video hardware. The caps [GLSL100] are required.

Yes, my cards are OpenGL 1.4 drivers, do not recommend me to update my drivers because I’ve tried and can not really do that.

No OpenGL 2.0, no effects like this.

Ok, but how can I create the water without effect, so that there is the exception?

Make a blue square?

jMonkeyEngine has no way to create water that does not need OpenGL 2.0?

No. 3.1 doesn’t even work at all without OpenGL 2.0

OpenGL 1.4 was released in 2002. You might want to consider an upgrade of your hardware if it cannot handle newer software.