Hello, i have downloaded the jmonkeysdk from http://hub.jmonkeyengine.org/downloads/ for Windows and installed it. When i launch the IDE, it generates error "Error opening OpenGL Window.
And now when i create new project and try to run it, it crashes after showing me the settings screen (as soon as i click Ok on the settings screen).
Here is the exception that is being thrown.
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:203)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)
Dec 12, 2011 8:53:26 PM com.jme3.renderer.lwjgl.LwjglRenderer cleanup
INFO: Deleting objects and invalidating state
Exception: java.lang.NullPointerException thrown from the UncaughtExceptionHandler in thread "LWJGL Renderer Thread"
Kindly help me, what i need to do, in order to solve this.
Thanks
Lol sorry for being so noob. I got the name it's ATI Radeon Xpress 200 Series but i am unable to find if it supports OpenGL 2 or not. I also tried google but still got no answer. I am searching but if you can tell me, that will be like saving my day.
Thanks
I installed the updated driver, now when i launch jMonkey IDE, there is no error but when i run the helloworld program, after showing the setting window (after i press Ok), it generates the new exception again.
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Invalid ID (-2147483647) received when trying to create shader program.
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1063)
at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153)
at com.jme3.material.Material.render(Material.java:1025)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:656)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:301)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:357)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:893)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:849)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1125)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1167)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:263)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Thread.java:722)
Dec 12, 2011 9:59:22 PM com.jme3.renderer.lwjgl.LwjglRenderer cleanup
INFO: Deleting objects and invalidating state
Dec 12, 2011 9:59:22 PM com.jme3.input.lwjgl.LwjglMouseInput destroy
INFO: Mouse destroyed.
Dec 12, 2011 9:59:22 PM com.jme3.input.lwjgl.LwjglKeyInput destroy
INFO: Keyboard destroyed.
Dec 12, 2011 9:59:22 PM com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread
INFO: Display destroyed.
Seems like your card doesn’t fully support OpenGL2 or the driver has bugs, I guess you are going bst by enabling OpenGL1 as the default renderer. The manual says how.
@normen said:
Seems like your card doesn't fully support OpenGL2 or the driver has bugs, I guess you are going bst by enabling OpenGL1 as the default renderer. The manual says how.
Manual of my drivers or jmonkeyengine?
Also, i downloaded the latest drivers from ATI, i think you are right about that my card doesn't fully support OpenGL2.
Also, will there be any effect if i use OpenGL1 regarding to development?
Also, after some R&D, i think i must specify LWJGL in the jmonkeyengine3 GDE, am i right?
Coz when i tried on Netbeans some LWJGL specific programs, they run good and also i have tried to full screen mode too, everything works fine. But here in jme3 GDE, i don’t know what is the problem. Can any of you tell me how to solve this issue.
Not sure if this helps you and anyone else out, but I installed the Netbeans-based SDK and my Mac mini does this error as it only supports OpenGL1.4 However if you use the SDK library files (Nightly builds) on Eclipse and drop this code in your main()
It will run just fine using OpenGL 1 for crappy graphics cards and automatically switch to OpenGL 2 or 3 for better cards, however, certain features won’t work on lesser graphics card, eg SkyFactory.createSky(), Glow and bloom special effects etc.