Error when running the first tutorial ”Hello SimpleApplication”

this happens when i run the Hello SimpleApplication tutorial , the TestChooser (came on the download to JME binaries) , and the JME3 Tests too… :confused:

04/07/2011 18:52:54 com.jme3.system.JmeSystem initialize

INFO: Running on jMonkey Engine 3 Alpha 0.6

04/07/2011 18:52:54 com.jme3.system.Natives extractNativeLibs

INFO: Extraction Directory #1: file:/C:/Users/Adriana/Desktop/jME3_xx-xx-2011/

04/07/2011 18:52:54 com.jme3.system.Natives extractNativeLibs

INFO: Extraction Directory #2: C:UsersAdrianaworkspaceeHelloJME3

04/07/2011 18:52:54 com.jme3.system.Natives extractNativeLibs

INFO: Extraction Directory #3: C:UsersAdrianaworkspaceeHelloJME3

04/07/2011 18:52:55 com.jme3.system.Natives extractNativeLib

AVISO: Cannot locate native library: windows/bulletjme.dll

04/07/2011 18:52:55 com.jme3.system.lwjgl.LwjglAbstractDisplay run

INFO: Using LWJGL 2.7.1

04/07/2011 18:52:55 com.jme3.system.lwjgl.LwjglDisplay createContext

INFO: Selected display mode: 640 x 480 x 0 @0Hz

04/07/2011 18:52:55 com.jme3.app.Application handleError

GRAVE: Failed to create display

org.lwjgl.LWJGLException: No support for WGL_ARB_multisample

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)

at org.lwjgl.opengl.Display.createWindow(Display.java:317)

at org.lwjgl.opengl.Display.create(Display.java:857)

at org.lwjgl.opengl.Display.create(Display.java:785)

at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:140)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:108)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)

at java.lang.Thread.run(Unknown Source)

04/07/2011 18:52:55 com.jme3.app.Application handleError

GRAVE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]

java.lang.IllegalStateException

at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:142)

at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218)

at java.lang.Thread.run(Unknown Source)

i followed the tutorial to set JME on eclipse and i think ive done it right because when i run the application , that thing to set resolution is shown , but after pressing ok it just crashes :/…

(this happens at JM platform too)

sorry for my english

and sorry if this is a stupid error, im just using JME for educational purposes as im newbie at JME.



the weird thing is that i download some guy game made in JME and it runs smoothly

You probably selected some antialiasing option (x2, x4, etc) but your hardware doesn’t support it. Just make sure its set to “Disabled”