this happens when i run the Hello SimpleApplication tutorial , the TestChooser (came on the download to JME binaries) , and the JME3 Tests too…
04/07/2011 18:52:54 com.jme3.system.JmeSystem initialize
INFO: Running on jMonkey Engine 3 Alpha 0.6
04/07/2011 18:52:54 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #1: file:/C:/Users/Adriana/Desktop/jME3_xx-xx-2011/
04/07/2011 18:52:54 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #2: C:UsersAdrianaworkspaceeHelloJME3
04/07/2011 18:52:54 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #3: C:UsersAdrianaworkspaceeHelloJME3
04/07/2011 18:52:55 com.jme3.system.Natives extractNativeLib
AVISO: Cannot locate native library: windows/bulletjme.dll
04/07/2011 18:52:55 com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.7.1
04/07/2011 18:52:55 com.jme3.system.lwjgl.LwjglDisplay createContext
INFO: Selected display mode: 640 x 480 x 0 @0Hz
04/07/2011 18:52:55 com.jme3.app.Application handleError
GRAVE: Failed to create display
org.lwjgl.LWJGLException: No support for WGL_ARB_multisample
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:317)
at org.lwjgl.opengl.Display.create(Display.java:857)
at org.lwjgl.opengl.Display.create(Display.java:785)
at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:140)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:108)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
04/07/2011 18:52:55 com.jme3.app.Application handleError
GRAVE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:142)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218)
at java.lang.Thread.run(Unknown Source)
i followed the tutorial to set JME on eclipse and i think ive done it right because when i run the application , that thing to set resolution is shown , but after pressing ok it just crashes :/…
(this happens at JM platform too)
sorry for my english
and sorry if this is a stupid error, im just using JME for educational purposes as im newbie at JME.
the weird thing is that i download some guy game made in JME and it runs smoothly
You probably selected some antialiasing option (x2, x4, etc) but your hardware doesn’t support it. Just make sure its set to “Disabled”