Error when starts

I was working at a project, then all was working perctly, but then I tryed  to compile and i get this error when the app initializes:


17/03/2010 20:44:21 com.jme.app.BaseGame start
INFO: Application started.
17/03/2010 20:44:21 com.jme.system.PropertiesGameSettings <init>
INFO: PropertiesGameSettings created
17/03/2010 20:44:21 com.jme.system.PropertiesGameSettings load
INFO: Read properties
17/03/2010 20:44:22 com.jme.input.joystick.DummyJoystickInput <init>
INFO: Joystick support is disabled
17/03/2010 20:44:22 com.jme.system.lwjgl.LWJGLDisplaySystem <init>
INFO: LWJGL Display System created.
17/03/2010 20:44:22 com.jme.system.lwjgl.LWJGLDisplaySystem getValidDisplayMode
INFO: Selected DisplayMode: 640 x 480 x 16 @75Hz
17/03/2010 20:44:22 com.jme.system.PropertiesGameSettings save
INFO: Saved properties
17/03/2010 20:44:22 com.jme.app.BaseSimpleGame initSystem
INFO: jME version 2.0 Stable (r4093)
17/03/2010 20:44:22 com.jme.system.DisplaySystem getDisplaySystem
WARNING: SystemProvider already set
17/03/2010 20:44:22 com.jme.system.lwjgl.LWJGLDisplaySystem getValidDisplayMode
INFO: Selected DisplayMode: 640 x 480 x 16 @75Hz
17/03/2010 20:44:23 com.jme.renderer.lwjgl.LWJGLRenderer <init>
INFO: LWJGLRenderer created. W: 640 H: 480        Version: 2.1.0
17/03/2010 20:44:23 com.jme.app.BaseSimpleGame initSystem
INFO: Running on: nv4_disp
Driver version: 6.14.11.7824
NVIDIA Corporation - GeForce 9400 GT/PCI/SSE2 - 2.1.2
17/03/2010 20:44:23 com.jme.renderer.AbstractCamera <init>
INFO: Camera created.
17/03/2010 20:44:23 com.jme.util.lwjgl.LWJGLTimer <init>
INFO: Timer resolution: 1000 ticks per second
17/03/2010 20:44:23 com.jme.scene.Node <init>
INFO: Node created.
17/03/2010 20:44:23 com.jme.scene.Node <init>
INFO: Node created.
17/03/2010 20:44:23 com.jme.scene.Node <init>
INFO: Node created.
17/03/2010 20:44:23 com.jme.scene.Node attachChild
INFO: Child "Graph node" attached to this node "Stats node"
17/03/2010 20:44:23 com.jme.renderer.lwjgl.LWJGLTextureRenderer <init>
INFO: FBO support detected.
17/03/2010 20:44:23 com.jme.renderer.lwjgl.LWJGLTextureRenderer initCamera
INFO: Init RTT camera
17/03/2010 20:44:23 com.jme.renderer.AbstractCamera <init>
INFO: Camera created.
17/03/2010 20:44:23 com.jme.scene.Node <init>
INFO: Node created.
17/03/2010 20:44:23 com.jme.scene.Line <init>
INFO: Line created.
17/03/2010 20:44:23 com.jme.renderer.lwjgl.LWJGLTextureRenderer setupTexture
INFO: setup fbo tex with id 2: 640,360
17/03/2010 20:44:23 com.jme.scene.Node attachChild
INFO: Child "lineGraph" attached to this node "Graph node"
17/03/2010 20:44:23 com.jme.scene.Node attachChild
INFO: Child "f4" attached to this node "Graph node"
17/03/2010 20:44:23 com.jme.renderer.lwjgl.LWJGLTextureRenderer <init>
INFO: FBO support detected.
17/03/2010 20:44:23 com.jme.renderer.lwjgl.LWJGLTextureRenderer initCamera
INFO: Init RTT camera
17/03/2010 20:44:23 com.jme.renderer.AbstractCamera <init>
INFO: Camera created.
17/03/2010 20:44:23 com.jme.scene.Node <init>
INFO: Node created.
17/03/2010 20:44:23 com.jme.renderer.lwjgl.LWJGLTextureRenderer setupTexture
INFO: setup fbo tex with id 3: 640,120
17/03/2010 20:44:23 com.jme.scene.Node attachChild
INFO: Child "labelGraph" attached to this node "Graph node"
17/03/2010 20:44:23 class prjNukeIt start()
SEVERE: Exception in game loop
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
        at org.lwjgl.opengl.Util.checkGLError(Util.java:54)
        at org.lwjgl.opengl.Display.swapBuffers(Display.java:640)
        at org.lwjgl.opengl.Display.update(Display.java:660)
        at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.java:532)
        at com.jme.app.BaseGame.start(BaseGame.java:90)
        at prjNukeIt.main(prjNukeIt.java:14)
17/03/2010 20:44:23 com.jme.app.BaseSimpleGame cleanup
INFO: Cleaning up resources.
17/03/2010 20:44:23 com.jme.app.BaseGame start
INFO: Application ending.



The log is trying to create a node, but in my code, i'm not even creating a node!

import com.jme.app.SimpleGame;

/**
*
* @author Gustavo Borba - March, 17th of 2010
*/

public class prjNukeIt extends SimpleGame {

    public static void main(String[] args) {
        prjNukeIt app = new prjNukeIt();
        app.setConfigShowMode(ConfigShowMode.AlwaysShow,
            prjNukeIt.class.getClassLoader().getResource("logo.png"));
        app.start();
    }

    protected void simpleInitGame() {

    }
}



I DON'T KNOW WHAT'S HAPPENING!

DONT SCREAM AT US WE DON'T KNOW EITHER! :stuck_out_tongue:

The Nodes are created for the debug/stats display. Any more info on this?