Got this thing on my laptop (Win 7 32bit, 3Gb RAM). I don’t get this on a Win 7 64bit. Why?
feb 23, 2015 11:24:41 PM com.jme3.app.Application handleError
GRAVE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
at java.nio.Bits.reserveMemory(Unknown Source)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:956)
at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:113)
at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:191)
at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:200)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:288)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:346)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:356)
at prototype.appstates.ProtoAppState.update(ProtoAppState.java:171)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:239)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Unknown Source)