Errors on launching jME3

Every time I open jME3, it gives me the following error message:







If the application output pane at the bottom of the window is open, it contains the following output:


Running on jMonkey Engine 3 Alpha 0.6
Extraction Directory #1: file:/Applications/jmonkeyplatform.app/Contents/Resources/jmonkeyplatform/jmonkeyplatform/modules/ext/
Extraction Directory #2: /Users/nathan/Library/Application Support/jmonkeyplatform
Extraction Directory #3: /
Valid jMP project, extending with ProjectAssetManager
DesktopAssetManager created.
Add locator:/Users/nathan/Development/jMonkeyProjects/MyPlanet/assets/
EDT: Creating OGL thread.
Using LWJGL 2.7.1
Valid jMP project, extending with ProjectAssetManager
DesktopAssetManager created.
Add locator:/Users/nathan/Development/jMonkeyProjects/HelloEffects/assets/
Display created.
Adapter: null
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 2.1 NVIDIA-7.4.10
Renderer: NVIDIA GeForce GT 330M OpenGL Engine
GLSL Ver: 1.20
Timer resolution: 1000 ticks per second
Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, MeshInstancing]
DesktopAssetManager created.
Camera created (W: 640, H: 480)
Camera created (W: 640, H: 480)
Mouse created.
Keyboard created.
AudioRenderer supports 64 channels
Camera created (W: 120, H: 120)
Loaded material definition: Unshaded
Valid jMP project, extending with ProjectAssetManager
DesktopAssetManager created.
Add locator:/Users/nathan/Development/jMonkeyProjects/HelloSimpleApplication/assets/
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Stats Gui Node)
Checking extension..
Found assets-impl.xml
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (Statistics View) attached to this node (Stats Gui Node)
Loaded material definition: Wire Color
Problem FBO:
null
Problem FBO:
null
Problem FBO:
null
Problem FBO:
null
(and on and on and on this continues)


My question is threefold.
1. What did I do to cause this?
2. How do I stop it from happening?
3. Right now I just close the application output window and move on with using jME3. It seems to work fine, but is that what I'm supposed to be doing, or is this process still going in the background?

Thanks for any help you can offer, and for the very helpful support I've gotten on this forum in the past.

Nathan

This normally only happens when you open the SDK and the OpenGL window is hidden by another window. You can close and then reopen the OpenGL window to fix this. Though some hours ago a new build with a completely different OpenGL window has been created that solves a lot of issues so you might just want to update to that. Be warned there is an issue with the mouse input (y axis inverted) with the new way at the moment and maybe there are other new issues.

Hmm. I think I closed the OpenGL window long ago when I was first starting with jME, and haven’t opened it since. Perhaps that’s the problem–that there isn’t an OpenGL window? But shouldn’t that be okay, to have it closed?

Yeah it should but I don’t know what version you are using there, obviously some nightly. There’s been too many changes so I cannot say what should and should not happen in your version.

Ok. Thanks!