When I check out the android source from code.google.com/p/jmonkeyengine, I get a bunch of errors because of unsatisfied dependencies. Is that supposed to happen? For example: the class com.jme3.renderer.android.OGLESShaderRenderer references the class IntArray which gives me an compile time error. We all know that android Opengl ES doesn’t support the IntArray class. Why is that happening?
When i build the build.xml under the engine forlder right under the trunk:
>engine
-build.xml <— This one
>nbproject
>sdk
build.xml
it builds perfectly this folder.
I need someone to tell me if this is all I’m going to need in order to contribute to the android source code in order to make Joysticks available under android??