How would you marry Zay-ES and the jME3 physics API? I just want the basics of having a terrain(heightmap) as a RigidBody and CharacterControl for the players. Basically, I just want to have ground collision, gravity, step height and jumping.
I thought of just attaching a CharacterControl to my spatial but then it would override the Movement system which uses the position component since the CharacterControl directly controls the spatial.
How to implement jME physics in an entity system architecture? or do I have to make my own physics system? (don’t really want to, but if I have to, any advice on implementation is welcome)