Hello,
can I use the angles I get from quaterions directly for my localRotation methods? Something like this…
[java]
float[] angles=myQuaterion.toAngles(null);
mySpatial.setLocalRotationX((float)Math.toDegrees(angles[0]));
mySpatial.setLocalRotationY((float)Math.toDegrees(angles[1]));
mySpatial.setLocalRotationZ((float)Math.toDegrees(angles[2]));
[/java]
If I would have to bet, I would say no.
Thanks.
Regards,
Equi
Its radians but apart from that it should work.