Well I just updated the svn copy I use, and now get this nice exception
java.lang.NullPointerException16:52:35.252 [LWJGL Renderer Thread] ERROR d.v.compiler.CompileApplication - Could not convert models/multiuse/characters/humanoid/trooper/elite_trooper_helmet1.blend java.lang.NullPointerException
at com.jme3.animation.SkeletonControl.cloneForSpatial(SkeletonControl.java:375)
at com.jme3.scene.Spatial.clone(Spatial.java:1185)
at com.jme3.scene.Node.clone(Node.java:565)
at com.jme3.scene.Node.clone(Node.java:1)
at com.jme3.scene.Spatial.clone(Spatial.java:1172)
at com.jme3.scene.Node.clone(Node.java:565)
at com.jme3.scene.Node.clone(Node.java:1)
at com.jme3.scene.Spatial.clone(Spatial.java:1172)
at com.jme3.scene.Node.clone(Node.java:565)
at com.jme3.scene.Node.clone(Node.java:1)
at com.jme3.scene.Spatial.clone(Spatial.java:1214)
at com.jme3.scene.Spatial.clone(Spatial.java:1)
at com.jme3.asset.CloneableAssetProcessor.createClone(CloneableAssetProcessor.java:48)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:327)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:374)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:378)
at de.visiongamestudios.compiler.CompileApplication.internalcompile(CompileApplication.java:299)
at de.visiongamestudios.compiler.CompileApplication.access$5(CompileApplication.java:276)
at de.visiongamestudios.compiler.CompileApplication$3.call(CompileApplication.java:256)
at de.visiongamestudios.compiler.CompileApplication$3.call(CompileApplication.java:1)
at com.jme3.app.AppTask.invoke(AppTask.java:142)
at com.jme3.app.Application.runQueuedTasks(Application.java:583)
at com.jme3.app.Application.update(Application.java:596)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:231)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglCanvas.runLoop(LwjglCanvas.java:229)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:744)
For non animated models everything works fine, but this one simply crashes when trying to load it.
It seems like it has no AnimControl, but a skeletoncontrol, and when cloning this, the above exception happens.
The first question now would be, is it allowed to have a skeletoncontrol with no animcontrol?
If not I will try to dig into the blender loader in hope of finding the cause.