Exception when converting from screen to world coordinates

can i just ask why you are not extending SimpleGame…

it might make things a bit easier for you if you are new to jme as it handles much of the initialisation for you…

I'm investigating the feasibility of using jME instead of the vector library that we're currently using.  We're looking at a number of alternatives, so I need to make a quick prototype to see what we can and can't do with each one. 

never think what you can or can't do, when you program, you can do anything, it's just a matter of time and motivation(money)!

Try changing this:



Vector3f left = new Vector3f(-1.0f, 0.0f, 0.0f);



With this:



Vector3f left = new Vector3f(1.0f, 0.0f, 0.0f);



And let us know if that works…

I tried changing that, but I still had the same problem.  A coworker pointed me to



http://www.jmonkeyengine.com/jmeforum/index.php?topic=9223.0



so I'll see about that.  Thanks for the response!

Thanx mbrame, that should be updated. I have submitted a patch, feel free to grab it and apply it to your jME version to see if it fixes the issue…



patch: http://www.jmonkeyengine.com/jmeforum/index.php?topic=10868.0

I downloaded the complete version of jME, but I only see jar files and things in the natives folder.  When I tried to check it out from subversion, I got the following:



svn checkout http://jmonkeyengine.googlecode.com/svn/trunk/ jmonkeyengine-read-only

svn: OPTIONS of 'http://jmonkeyengine.googlecode.com/svn/trunk': could not connect to server (http://jmonkeyengine.googlecode.com)



I tried from the command line on a UNIX box and also from TortoiseSVN on my PC, but I got the same error from both.  What do I need to do differently? 

Maybe try using your IDE to check it out…



Can you check out from any SVN server?

I use the command line and TortoiseSVN to check out and update code from a server within our company's network on a regular basis, but I haven't tried to check out code from another source.  I haven't checked anything out with my IDE before.