Exception when creating PhysicsSpace in Maven project

Hello, me and my friends are creating a simple game with JMonkey. The project specified that it should be a Maven project. I have successfully added all the necessary jars (so far) in the dependencies. However when I create the BulletAppState and attaching it to the stateManager I get a UnsatisfiedLinkException.

40: bulletAppState = new BulletAppState();
41: stateManager.attach(bulletAppState);

Serious: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsatisfiedLinkError: com.jme3.bullet.PhysicsSpace.createPhysicsSpace(FFFFFFIZ)J
at com.jme3.bullet.PhysicsSpace.createPhysicsSpace(Native Method).
[…]
at SimpleApplication.simpleInitApp(MosquitoSimulator.java:41)
[…].

Is there some nice solution?
Thanks.

Apparently not, though… but since we don’t know what jars you considered “all of the necessary”, it’s tough to be sure.

These are the one’s I have added.

jme3-bullet
jme3-core
jme3-desktop
jme3-lwjgl
jinput
lwjgl
lwjgl-natives

I couldn’t find somewhere which more to add…

Assuming you’re using this:
http://wiki.jmonkeyengine.org/doku.php/jme3:maven

It says this about using the jme3-bullet jar:

jme3-bullet - Physics support using native bullet, needs jme3-bullet-natives or jme3-bullet-natives-android (alpha)
jme3-bullet-natives - Native libraries needed for bullet (not jbullet) on desktop (alpha)
jme3-bullet-natives-android - Native libraries needed for bullet (not jbullet) on android (alpha)

Okey now it works!

Thank you!