My problem is I’ve a easy model. I have only the vertices, indices and normals. No lights, material, ambient and so on. If there is no exporter, then someone can help me writing an obj file. I have not so much knowledge about 3d programming.
No my image information is coming from a 3d sensor. I display this data in an application with jmonkey. Now the user should have the possibility to export this mesh in different formats. I hoped there is an out of the box possiblity to save the mesh in file else I have to write it by hand.
My data:
Vector3f[] vertices;
int[] indices; // describing the triangles
// vertices[indices[0]]; vertices[indices[1]]; vertices[indices[2]] is the first triangle
If it should be of use outside of the Engine you Need to write your own exporter since this is no typical Application and hence probably hasnt been done yet.
Have you searched the forums for an obj exporter though?
I understand the topic is old, but it’s a important for me.
I made a very large scene (4000х4000) with nodes, mesh and terrain. All meshs parsed from binary files contain very old models, the editor of which does not exist. It was hard work, but I got it. Thx for jmonkey)), only with this instrument i made it.
I want to export meshes with their current vertes coordinates to a 3D editor.