Using the Character Studio in 3ds max, I made a simple biped (with 2 clicks XD).
I want to use it in jME like its used in a few of the jmetest programs. However, I have no
idea how to export my model (.max or .3ds) into a .md3 (is that right?) to import into jME.
Do I need a plug-in for 3ds max, or have I just overlooked a few classes?
yes you will need a plugin.
My artist provides the .md3 models, they import correctly with animations and everything. Just the normal vectors seem to be screwed up.
what i did was modify the ModelLoader class to recalculate the normal vectors before exporting the model to .jme.
i will try to find out what exact plugin the artist is using. then i can provide the modified ModelLoader if you want.
You will need a plugin to export MD3, you can find max exporter scripts for most formats so take your pick.
For native formats, you can save in 3ds format and there's a jme importer for that (example in jmetest).
Don't think you will get your animation with that though.
OK, that would be very helpful.