Faster FastMath.nearestPowerOfTwo()

This is much faster than the current implementation (on my machine about ~10x)


 
   private static int nearestPowerOfTwo(int n) {
        --n;
        n |= n >> 16;
        n |= n >> 8;
        n |= n >> 4;
        n |= n >> 2;
        n |= n >> 1;
        ++n;
        return n;
    }



This implementation is only correct for n <= 1073741824, after that an overflow occurs. However I think it will take some time until our textures are that big...

Cool, also this pairs much nicer with the operations done in isPowerOfTwo.  :)  Thanks.