While I was checking for something in that class I noticed those following methods don’t check if store is null or not (as other methods do in this and other classes).
This would fix the resulting NPE.
[patch]
This patch file was generated by NetBeans IDE
It uses platform neutral UTF-8 encoding and n newlines.
— Base (BASE)
+++ Locally Modified (Based On LOCAL)
@@ -815,6 +815,9 @@
*/
public static Vector3f sphericalToCartesian(Vector3f sphereCoords,
Vector3f store) {
-
if (store == null) {<br />
-
store = new Vector3f();<br />
-
}<br />
store.y = sphereCoords.x * FastMath.sin(sphereCoords.z);
float a = sphereCoords.x * FastMath.cos(sphereCoords.z);
store.x = a * FastMath.cos(sphereCoords.y);
@@ -830,6 +833,9 @@
*/
public static Vector3f cartesianToSpherical(Vector3f cartCoords,
Vector3f store) {
-
if (store == null) {<br />
-
store = new Vector3f();<br />
-
}<br />
float x = cartCoords.x;
if (x == 0) {
x = FastMath.FLT_EPSILON;
@@ -851,6 +857,9 @@
*/
public static Vector3f sphericalToCartesianZ(Vector3f sphereCoords,
Vector3f store) {
-
if (store == null) {<br />
-
store = new Vector3f();<br />
-
}<br />
store.z = sphereCoords.x * FastMath.sin(sphereCoords.z);
float a = sphereCoords.x * FastMath.cos(sphereCoords.z);
store.x = a * FastMath.cos(sphereCoords.y);
@@ -866,6 +875,9 @@
*/
public static Vector3f cartesianZToSpherical(Vector3f cartCoords,
Vector3f store) {
-
if (store == null) {<br />
-
store = new Vector3f();<br />
-
}<br />
float x = cartCoords.x;
if (x == 0) {
x = FastMath.FLT_EPSILON;
[/patch]